
First network code
Released on July 31, 2026
- first network code to play game with many players
- players can see each other and their interactions with world
- more instruments to build map
- optimization for draw calls that allows render map up to 500k cubes (or 100k cubes for slow machines)

Small fixes before major release
Released on July 31, 2026
- updates for map
gorge - fixed cors in prod environment
- drop key moves when game loses pointer lock
- editable option for mouse sensitivity
- fix camera bug with broken gravitation
- autoconnect works only with env
VITE_AUTOCONNECT(dev environment) - release number in game

Camera improves and fixes
Released on July 16, 2026
- now speed smoothly changes by time, not by every tick (removed difference between 120fps and 60fps monitors)
- acceleration during fall (speed for axis Y not constant now)
- prevent camera twitching close to walls on low speed like 0.0005
- simple jump on
spacebutton - autojump if player moves toward to one block that have free space behind on axis Y
- sensitivity is editable now
- smooth collisions with other players

Instruments for map (invisible walls)
Released on July 1, 2026
- write first docs about 1) code and architecture, 2) how to make maps, 3) manual tests, 4) performance hints
- auto build and auto destroy blocks while mouse button is pressed
- as hint show selected block to build for 1 second
- invisible wall to prevent user fly of from the map (in creative mode you can hide it with button
P) - invisible wall to protect spawn from enemy team
- texture smoothing
- fixed bug with camera twitches

Optimization with instanced rendering
Released on June 23, 2026
- optimize work with webGL. Previously every cube had a personal model with data and triggered draw call in webGL (1000 cubes = 1000 draw calls). Now every model has a logic to render many cubes with instancedRender (1 draw call = 1000 cubes)
- current limit for maps is 500k-600k cubes when latest result was a 3k cubes only
- models lost all logic about render through webGL and it simplified a lot. Model register their visual render in separate new abstraction -
renderer renderer- new abstraction. It rules webGL render operations and the way how to optimize draw calls- moved almost all
webGLspecific logic torenderer - in
renderereachDrawercontains chunk of matrices to render (1 Drawer for 1k elements) - separate drawer for aabb outline cube

Menu to select instance and local maps for editing
Released on June 9, 2026
- user can see list of available instance (one instance per one map) and select where to join
- in dev environment server can store a lot of maps available for editing (in local folder)
- server automatically save all changes to maps in local folder

Server check collisions with other players
Released on June 5, 2026
- server can check if player move is consistent and forcely move him in last position if has collision (in terms of server data which is the most consistent) with other enemy player
- player positions sends as one event and server can control frequency (right now it's just every 16.6ms or 60fps)
- all static nodes now live objects-static and scene knows less about it internal logic
- ISceneNode now has only one method
Tickto get triggered each frame (notRenderbecause it could be not model inside) - scene.ts simplified a lot. Now it knows about players and objectsStatic, which logic hidden in their code modules and provide just a
Tickmethod

First bots to test network delays
Released on June 2, 2026
- first bots. This type of bots supposed to help with debugging network delays and how players see it

Player can see other player moves
Released on May 29, 2026
- every player can see other players and their moves on map
- camera united to one code module
- moved 3d-model logic to new abstraction - models. Scene-nodes supposed to be smart objects with own state, but models are just models to make 3d render
- player (playerMe) now is part of smart scene-nodes
- now game has blu and red team, server decide which team player will join
- separate spawns for different teams
- now camera is a single code module which can change mode of camera

Players can see how other player interact with map
Released on May 18, 2026
- player send events addNode/removeNode to server
- if there's no problem with adding node, server sending response and only then client drawing or removing cube on his side
- map with sceneNodes now lives in server memory, changes dont disappear after client restart
- map minimization for fast send to client

Server sharing map with many clients
Released on May 6, 2026
- client connecting to server with websocket
- server sharing current state of map to every client
- each client knows about other connected cliens
- player can write unique name

First milestone - now game enough convenient to build maps as a player
Released on April 23, 2026
- fixed floating user cursor
- outline edges for interacting cube
- more useful info about delays in stats
- 3 modes for stats show
- easy optimization with groupping nodes by same glProgram (it's enough for current maps)
- github pipelines and autodeploy

webGL text render
Released on April 17, 2026
- text-ui-renderer for render text in 2d space
- text-geometry-renderer for render text in 3d space (not used now)

First ui with settings
Released on April 15, 2026
- settings in web (resolution, fullscreen, webGL/webGPU choice)

Player can build blocks
Released on April 9, 2026
- user can build blocks
- also, user can select what kind of block he want to build

Player interacts with world (remove objects)
Released on April 3, 2026
- now player can destroy objects in 3d space by mouse click

AABB for camera player
Released on March 30, 2026
- AABB collision checks for camera player
- gravitation for player

AABB for camera, prevents fly through textures
Released on March 30, 2026
- simple AABB for plain camera

inertia for camera
Released on March 19, 2026
- added inertia for camera

smooth moves
Released on March 16, 2026
- smooth moves for wasd
- smooth moves for mouse
- load map by keyboard combination (removed hardcode button to do this)

Texture quality
Released on March 11, 2026
- no smooth and repeat for textures

Export/import map, many textures for cubes
Released on March 10, 2026
- functionality to import/export maps
- different textures for cubes

Scene and many cubes
Released on February 22, 2026
many cubes on scene

Camera
Released on February 13, 2026
Now app has camera, that can move around a cube

Started project
Released on January 25, 2026
Nothing but git repository init
